Upscale — Free Online Image Upscaler (Photo & Pixel Art)
Enlarge photos and pixel art with real resampling algorithms — Lanczos3, bicubic, and pixel-art-specific Scale2x/Scale3x/Eagle scalers. Free, runs entirely in your browser, no upload.
What it does
Upscale enlarges an image to a bigger size using an algorithm suited to what the image actually is. Photos get Lanczos3, bicubic, or bilinear resampling — the same families of algorithm used in professional image editors. Pixel art and sprites get dedicated scalers (Scale2x, Scale3x, and Eagle) that were designed specifically to enlarge low-resolution pixel graphics without turning clean edges into blur. A before/after slider lets you compare the result against a plain nearest-neighbor blow-up so you can see exactly what the algorithm added. Everything processes locally in your browser — nothing is uploaded.
How it works
Photographic algorithms resample the image using a weighted average of nearby source pixels. Bilinear looks at a small neighborhood and blends smoothly (fast, but a little soft). Bicubic and Lanczos3 use a wider neighborhood and a sharper weighting curve, which preserves edges and fine detail better — Lanczos3 in particular is the algorithm most photo software defaults to for high-quality enlargement, because its windowed-sinc weighting keeps lines crisp without the ringing that cruder sharpening methods introduce.
Pixel-art scalers work completely differently: rather than blending colors, they compare each pixel against its immediate neighbors and decide whether to replicate a diagonal neighbor’s exact color into the new pixels the enlargement creates. Scale2x (used in emulators for decades) and its 3x sibling only smooth a corner when three specific neighboring pixels agree, which is what turns a jagged staircase edge into a clean diagonal line — without ever inventing a color that wasn’t already in the source image. Eagle uses a similar corner-matching rule with a slightly different neighborhood test. Because these algorithms only replicate existing colors, they’re ideal for sprites, icons, and retro game art, and a poor fit for photos (where they’d produce blocky, cartoonish results).
An optional unsharp-mask pass runs after upscaling: it blurs a copy of the result, finds the difference between that blur and the sharp version, and re-adds that difference at an adjustable strength — the standard technique for recovering perceived sharpness that resampling naturally softens.
How to use it
- Drop in one or more images.
- Pick an algorithm: Lanczos3 or bicubic for photos, or Scale2x/Scale3x/Eagle for pixel art and sprites.
- Choose a scale multiplier (2×–8×) or, for photographic algorithms, enter an exact target width/height.
- Drag the before/after slider to compare against a plain nearest-neighbor enlargement.
- Optionally enable the sharpen pass and adjust its strength.
- Download the current image, or click “Apply to all” to process every loaded image with the same settings and grab them all as a .zip.
Supported formats & limits
Accepts any image your browser can decode. Exports as PNG (lossless), WebP, or JPEG with an adjustable quality slider. Pixel-art scalers only support their native integer multiples (2×, 4×, 8× for Scale2x/Eagle; 3×, 9× for Scale3x) since they work by repeated passes rather than arbitrary resampling. Extremely large target sizes are checked against browser canvas limits before processing, so you get a warning instead of a frozen tab.
Privacy
Images are processed entirely in your browser using the Canvas API — nothing is uploaded to a server. Loaded images persist locally so a refresh doesn’t lose your batch; clear them anytime with “Clear all.”
FAQ
Which algorithm should I use for a photo? Lanczos3 generally gives the sharpest, most detailed result for photographic content. Bicubic is a close second and slightly faster. Bilinear is smoother and softer — useful if you want to avoid any sharpening artifacts. Nearest neighbor is included mainly as a reference/comparison baseline, not for final output.
Which algorithm should I use for pixel art or game sprites? Scale2x, Scale3x, or Eagle. These preserve hard edges and never blend colors together, so a 16×16 sprite stays crisp and readable instead of turning into a blurry smear.
Why can’t I enter a custom size for Scale2x/Scale3x/Eagle? These algorithms work by detecting patterns in a fixed neighborhood of pixels and only support their native multiples (2×, 3×, and powers of those). If you need an exact custom size from pixel art, scale up with one of these first, then use a photographic algorithm for the final fine adjustment.
Does upscaling actually add detail that wasn’t there before? No algorithm — including this one — can recover information that was never captured. Photographic upscalers make an enlargement look smoother and more natural by intelligently interpolating; pixel-art scalers make hard edges look cleaner by extending existing patterns. Neither invents new detail from nothing.
Why does my upscaled image look soft, and how do I fix it? Some softening is inherent to smooth resampling (more so with bilinear than Lanczos3). Enable the sharpen option and increase its strength to recover perceived crispness — just watch for visible haloing around edges if you push it too far.
Will this work well on a scanned document or line art? Bicubic or Lanczos3 will smooth jagged edges reasonably well. For pure black-and-white line art or text, a dedicated vectorization tool will usually give cleaner results than any raster upscaler, since it can produce genuinely smooth curves rather than more pixels.